

If you lose track of where to go, there is an in-game map (and a mini-map with your next quest waypoint). Ary’s cutscenes are cheerful and cutely animated The fun is getting stuck and then having a sense of accomplishment when figuring out the next step. The fun in Ary is the exploring things yourself, without constant tutorials or popups.

Too many games these days are trying to be overly accessible that in doing so they take away any sort of challenge. The game doesn’t do much hand-holding either. What I like most is the exploration and I always wanted to take a moment to look around new areas and talk to everyone. You use Square to attack, Triangle to parry, Circle to dodge. The combat is simplistic, yet suitable for this type of game. There’s no reward for defeating them anyway, making them a risk not worth taking. When there are enemies, you can simply run past them. While there is some combat, you should know that 90% of your time will be spent solving environmental puzzles and platforming sections. You can find new items, money to spend at merchants, and other collectibles or power-ups. I liked that exploring actually feels worthwhile. The gameplay structure reminded me of Zelda: it’s a mix of exploration, puzzles, platforming and combat sections. On her journey she will go through many areas, from lush meadows to towns and puzzle-filled dungeons.

Just like her dad, she wants to help guard the Crystals of Seasons and restore the weather balance. On the contrary, her courage rises every time she is told that she can’t do anything. The grownups constantly belittle Ary and tell her she can’t do something. Even though her mother doesn’t allow it and says “it’s not tradition for girls to attend”, Ary puts on her brother’s clothes to disguise as a boy and off she goes. When the seasons get disrupted and her father – the guardian of winter – can’t go to a council meeting, Ary wants to go in his place. Ary and the Secret of the Seasons whisks players off to a variety of different settings.
